Damage Calculator

Estimate Pal combat damage from attack, skill power, defense, level, and type effectiveness.

Attacker (Pal)

Defender (Pal)

Estimated Damage
47
per hit · typical range 42–52

Pal-vs-Pal estimate. Uses the community-datamined formula 1.1 × (((1.5 × level) + 20) × power × attack ÷ defense) ÷ 15, then applies type effectiveness and SEAB. The game adds a ±10% random roll on every hit, shown as the range above.

Player weapon damage uses a different formula. Use this to compare Pal loadouts, not to predict an exact number.Read the full mechanics breakdown.

How it works

Palworld’s Pal-vs-Pal damage follows a community-datamined formula: 1.1 × (((1.5 × level) + 20) × power × attack ÷ defense) ÷ 15, with type effectiveness and SEAB layered on top and a ±10% random roll applied to every hit.

  • Core term: the attacker’s level scales damage directly via (1.5 × level) + 20 — there is no separate level-difference penalty. A tougher, higher-level target hits back through its larger Defense stat, which you enter.
  • Type effectiveness: super effective is ×1.5 (+50%) and resisted is ×0.67 (−33%). Palworld has no ×2 / ×4 / ×0.25 tiers like some other monster-taming games.
  • SEAB: the Same Element Attack Bonus adds +20% when a Pal uses a skill matching its own element. It stacks multiplicatively with super effective (×1.2 × ×1.5 ≈ +80%).

For the full mental model, see the Damage Formula explainer.