Pathing & AI Explained
How Pal pathing and AI behavior works in Palworld bases, why Pals get stuck or wander off, and how to design layouts that actually function.
Last updated: 2026-01-27
On this page
- The core idea: simple AI rules
- Why Pals get stuck or wander
- Pathing-friendly base design principles
- How AI task switching hurts you
- Common AI-related mistakes
- A simple troubleshooting checklist
- When AI problems are unavoidable
- How this ties everything together
If your base feels inefficient, chaotic, or “buggy,” it’s usually not bad luck—it’s pathing and AI behavior interacting badly with your layout.
This guide explains how Pal pathing works at a practical level, why problems happen, and how to design bases that work with the AI instead of fighting it.
Related foundation: Worker roles explained
The core idea: Pals follow simple rules
Pal AI is not smart. It doesn’t plan optimally—it reacts.
In practice, Pals:
- choose the nearest valid task
- re-evaluate tasks often
- take the shortest available path (not the best one)
- get confused by tight spaces and overlapping routes
Your job is to remove bad choices, not expect smarter behavior.
Why Pals get stuck or wander
Most pathing problems come from one of these causes.
1) Overcrowded layouts
Too many stations in a small area causes:
- collision issues
- blocked paths
- task re-evaluation loops
If Pals bump into each other constantly, productivity collapses.
2) Long or unclear paths
AI prefers:
- straight lines
- wide paths
- visible destinations
Stairs, tight corners, and zig-zag routes increase failure rates.
3) Too many valid tasks
When a Pal can:
- craft
- harvest
- transport
- power all at once, it keeps changing its mind.
This is why role clarity matters:
Pathing-friendly base design principles
These rules solve most problems immediately.
Keep paths wide and simple
- avoid narrow corridors
- avoid decorative clutter in walkways
- leave extra space around stations
If a path looks tight to you, it’s too tight for AI.
Reduce vertical complexity
Vertical builds look cool but:
- increase pathing errors
- break line-of-sight decisions
- cause stuck behavior
Flat bases are more reliable, especially for production.
Group related stations
Place stations that work together near each other:
- crafting near storage
- processing near raw inputs
- output near transport routes
Distance = downtime.
How AI task switching hurts you
Every time a Pal switches tasks, you lose:
- travel time
- partial progress
- workstation uptime
Pathing issues increase task switching, which compounds the loss.
This is why:
- mixed-role Pals underperform
- dedicated transport Pals are powerful
- fewer workers often outperform many
Related:
Common AI-related mistakes
Mistake: stacking stations “because it fits”
Fix: spacing matters more than density.
Mistake: letting everyone transport
Fix: transport-only Pals stabilize the system.
Mistake: blaming stats for AI behavior
Fix: fix layout and role clarity first.
Mistake: rebuilding everything instead of simplifying
Fix: remove tasks and stations before adding more.
A simple troubleshooting checklist
If your base feels broken, check these in order:
- Are paths wide and unobstructed?
- Are stations overcrowded?
- Do Pals have too many allowed tasks?
- Is storage close to producers?
- Are transport tasks separated?
Fixing even one often improves everything.
When AI problems are unavoidable
Early game and very large bases will always have some inefficiency.
That’s normal.
The goal is not perfection—it’s predictability:
- workers stay working
- transport keeps flowing
- production completes reliably
How this ties everything together
Pathing and AI affect:
- worker roles
- work speed effectiveness
- passive skill value
- base scalability
If your base works well:
- stats matter more
- passives shine
- progression feels smoother