Defense Base Layout
Raid-resistant base design — chokepoints, gun turrets, and Pal AI that actually fights back.
Last updated: 2026-05-12
Defense Base Layout
Most "defense bases" you see online fail one of two ways: the raiders pathfind around the walls, or the player's combat Pals are out on work duty when the raid drops. This layout addresses both.
What you're defending against
Three threats, escalating:
- Wildlife raids — random Pal packs, low-level, easy.
- Syndicate raids — armed humans with rifles. The real test.
- Boss raids (summoned only) — Bellanoir, Blazamut, etc. Don't fight these at your main base — see the Bellanoir Libero and Blazamut Ryu guides.
Core principles
- One entrance, not zero. A walled-off base with no gate breaks pathing — Pals can't reach work objects, and raiders glitch through walls anyway.
- Funnel attackers past your gunline. A 4-tile-wide kill corridor between the gate and the Palbox forces raiders to walk a gauntlet.
- Combat Pals on standby. Reserve at least 3 Pal slots for non-working bruisers that auto-engage threats.
Pal Recommendations
| Role | Pal | Why? |
|---|---|---|
| Frontline tank | Paladius | 145 def + 130 HP. Soaks rifle fire while your DPS works. |
| Frontline DPS | Blazamut | 150 melee. Anything that walks into melee range dies. |
| Ranged | Frostallion_Noct | 140 ranged + 135 def. Picks off humans from the back of the corridor. |
| Optional | Anubis | Ground type wrecks syndicate raids and doubles as your handiwork worker. |
(See the Tier List for fuller rankings.)
Build order
- Stone foundation, 8×8 minimum. Wood walls get shredded by rifles in seconds.
- Single gate on the south-facing wall. South so wildlife from the open map approaches it directly.
- Two Heavy Machine Gun turrets flanking the inside of the gate. Aim them down the corridor, not at the gate itself — let the gate funnel enemies.
- Palbox dead-center. It's the destruction target; if it falls you lose the raid. Keep work stations against the north wall so workers don't path past it.
- Combat Pals not assigned to work. They idle near the Palbox and engage automatically.
Player checklist mid-raid
- Stand on the wall north of the kill corridor — height bonus + line of sight on the whole funnel.
- Heavy weapons over rifles for syndicate raids; their armor eats small-arms damage.
- Refill turret ammo before the raid timer hits — they go dry around minute 3 otherwise.
What you'll lose
Even with a clean build, expect 2-3 walls and one work station per major raid. Stone is cheap; rebuild after.